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Ben Fielder

Projects

Things I've built, from agent platforms to mobile games.

My recent side projects focus on AI-assisted engineering: making coding agents follow a real lifecycle and a team's conventions. Further down are the games, creative-coding experiments and tools I built along the way.

02Archive

Archive

Games, creative coding, tools and hardware.
Screenshot of Space Worm Studio

Games

Space Worm Studio · Unity games for mobile, web and desktop

The studio name I publish my Unity/C# games under, including Pyramid Numbers, which I took through to Google Play submission, and a WebGL game portal.

C# · Unity · TypeScript · Next.js

Screenshot of Sketch Vault

Web

Sketch Vault · Generative-art showcase

A collection of interactive generative sketches built with three.js and p5.js.

Next.js · three.js · p5.js · TypeScript

Screenshot of Documentation Generator

Developer tools

Documentation Generator · AI docs for any public GitHub repo

Generates documentation for any public GitHub repository using generative AI.

JavaScript · Generative AI · GitHub API

Screenshot of JS-Eden Notebook

Developer tools

JS-Eden Notebook · VS Code extension

A VS Code extension for creating and editing JS-Eden notebooks, used to build visual, interactive learning tools.

JavaScript · VS Code API · JS-Eden

Screenshot of Puzzle Platformer

Games

Puzzle Platformer · 2D browser game

A Phaser platformer that started as my A-Level project. I've kept maintaining it since.

JavaScript · React · Phaser

Screenshot of Bird Song Identifier

Hardware

Bird Song Identifier · Handheld Arduino device

A handheld Arduino Uno device that helps identify birds by asking questions about the song and surroundings.

Arduino · C/C++ · Hardware